Meshes, texturing, rigging, animations, UE4 materials made for Harvest Hunt, a single-player horror action roguelite from Villainous Games Studio. Lighting in engine was mostly accomplished by Hamada Hamada with slight tweaks by myself: https://www.artstation.com/artwork/dK9QAJ I was also the one responsible for all the visuals as the Art Lead, bringing it from the concept stage all the way to the post-production, including concepts, assets and promo material, etc. I purposefully went with something low-poly, embracing the limitation and hammering it on the textures side for a bigger stylistic impact. The game released in March 2024 and can be found on Steam: https://store.steampowered.com/app/2009620/